CD Projekt’s Big eShop Mistake is a Win for Gamers

CD Projekt's Big eShop Mistake is a Win for Gamers - Professional coverage

According to IGN, CD Projekt has confirmed that massive discounts for Cyberpunk 2077: Ultimate Edition and The Witcher 3: Wild Hunt – Complete Edition on the Nintendo Switch 2 eShop were an error. The mistake, which occurred on December 22, 2025, in the Americas, saw Cyberpunk 2077: Ultimate Edition priced at $17.49, a 75% discount off its normal $69.99 price. This made the game, which includes the Phantom Liberty DLC, cheaper than buying the DLC alone. The company has now corrected the discount, setting the Cyberpunk bundle at $39.99 and properly applying a 75% discount to The Witcher 3 for $14.99. Crucially, CD Projekt stated it will honor all purchases made at the previous, incorrect discount rates.

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The Goodwill Gamble

Here’s the thing: CD Projekt didn’t have to do this. They could have easily canceled the orders, issued refunds, and blamed a “system glitch.” It’s been done before. But they’re honoring the sales, and that’s a pretty powerful move. Look, after the rocky launch of Cyberpunk 2077 back in 2020, this company has been on a long, hard road to rebuild player trust. This decision feels like part of that journey. It turns a potentially negative story—a pricing screw-up—into a positive one about consumer-friendly practices. One fan nailed it, saying it “makes me want to support them more.” That’s the calculus here. The revenue lost from those deep-discount sales is probably worth less than the massive PR win and goodwill generated.

Why The Error Matters

So, what made this error so juicy? It wasn’t just any sale. At $17.49, the Cyberpunk 2077: Ultimate Edition wasn’t just a good deal; it was a psychological trigger. The Phantom Liberty DLC by itself often sells for around $30. Basically, they were selling the whole package for less than the cost of one major part. That creates a frenzy. It taps into that fear of missing out (FOMO) big time. And it worked! The report mentions players who were “on the fence” suddenly buying because the value proposition was insane. This kind of error exposes the strange, sometimes illogical economics of game bundles and DLC pricing. It shows that for many gamers, the perceived value isn’t about the raw content, but the deal you’re getting.

The Bigger Picture

This also quietly highlights the ongoing importance of the Nintendo Switch 2 as a platform for these massive, graphically intensive games. Think about it: Cyberpunk 2077, a game that famously struggled on last-gen consoles, is now not only running on a handheld but getting a next-gen edition that supports cross-save. That’s a huge selling point. The error, and the subsequent honor, might actually get more people to finally play the game. One buyer admitted they “barely started it” on PC years ago but are hoping the Switch 2 version will get them to finish. In a weird way, this pricing snafu might accomplish what marketing sometimes can’t: it lowers the barrier to entry so dramatically that it converts the curious into players. And for CD Projekt, having more people in Night City, even at a steep discount, is better than having them not there at all.

Ultimately, it’s a smart play. They’ve turned a simple administrative mistake into a story about integrity. In a tweet from their official account, they were straightforward about the error and the fix. No drama. No backtracking. Just a clean resolution. In an industry where players often feel nickel-and-dimed, that kind of clarity and fairness stands out. It’s a relatively small cost for a potentially large return on player loyalty.

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