I tried Linux full-time but had to go back to Windows

I tried Linux full-time but had to go back to Windows - Professional coverage

According to XDA-Developers, a tech enthusiast recently attempted a full-time switch from Windows to Linux after years of frustration with Microsoft’s approach to their operating system. The user tested three different Linux distributions over several months – starting with familiar Ubuntu, then gaming-focused Bazzite, and finally cutting-edge CachyOS. Despite appreciating Linux’s control and clean interface, persistent gaming performance issues including crashes and stuttering plagued the experience. The final breaking point came from work requirements involving Adobe software and specific plugins unavailable on Linux alternatives like Krita or GIMP. The user also faced compatibility issues with upcoming games like Battlefield 6, which won’t support Linux anti-cheat systems. Ultimately, the practical needs of work software and gaming compatibility forced a return to Windows despite preferring Linux’s philosophy and tools.

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The eternal compromise

Here’s the thing about operating system choices: we’re basically stuck between two fundamentally different business models. Microsoft’s approach treats Windows as a platform for services and advertising, which explains all the Edge nagging, OneDrive integration, and telemetry that drove this user away. But that same ecosystem approach is what ensures broad software and hardware compatibility. Linux offers purity and control, but it’s fragmented across distributions and lacks the commercial incentives to ensure everything just works.

And that’s the core tension. Windows gives you convenience at the cost of control, while Linux gives you control at the cost of convenience. This user’s experience perfectly illustrates why neither model has completely won the desktop war. When your livelihood depends on specific software or your relaxation time depends on specific games, philosophical objections to telemetry suddenly become less important than being able to actually do your job or play your games.

Gaming’s still Linux’s Achilles heel

Look, we’ve come a long way from the days when gaming on Linux was basically impossible. Proton and Steam Deck have worked miracles. But this experience shows we’re not there yet. The user encountered consistent performance issues across multiple distros, even gaming-optimized ones like Bazzite. And anti-cheat support remains a massive roadblock for competitive multiplayer titles.

Basically, if you’re a casual gamer playing single-player titles? Linux might be fine. But if your gaming habits include the latest AAA releases with aggressive anti-cheat systems, you’re probably going to have a bad time. The Battlefield 6 situation is particularly telling – here’s a major franchise explicitly excluding Linux support from the start. That’s not something Wine or Proton can easily work around.

The professional software gap

Adobe’s ecosystem represents one of the last major holdouts keeping professionals tied to Windows or macOS. Sure, there are alternatives like GIMP and Krita, but when your workflow depends on specific plugins or team collaboration features, “good enough” alternatives often aren’t actually good enough. This user’s experience mirrors what many creative professionals face – the tools that pay the bills simply don’t exist in the Linux world.

And let’s be real: Adobe has zero incentive to port their software to Linux. The user base is too small, the support costs too high, and the fragmentation across distributions makes consistent performance nearly impossible to guarantee. So creative professionals remain locked into commercial operating systems, no matter how much they might prefer Linux’s philosophy.

Where do we go from here?

So what’s the solution? Dual booting clearly isn’t it – this user found themselves basically living in Windows anyway because rebooting constantly is just too disruptive. Virtualization helps, but performance hits make it unsuitable for gaming or resource-intensive creative work.

Maybe the answer isn’t choosing one over the other, but rather waiting for the lines to blur further. With Microsoft embracing Linux subsystems and Valve pushing gaming compatibility, we might eventually get the best of both worlds. But for now? Most of us are making the same practical compromise this user did – tolerating Windows’ annoyances because it gets the job done when it matters most.

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